AI Insights · Timothy · January 2022
Top 5 Match 3 Games on Android in Ecuador: Q4 2021
Discover the performance trends of the top 5 Match 3 games on Android in Ecuador during Q4 2021, including metrics on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Match 3 games on Android in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared based on data from Sensor Tower.
Bubble Shooter - Classic Pop
Weekly downloads for Bubble Shooter - Classic Pop started strong with around 7K in early October but gradually declined to approximately 3.8K by the end of December. The game saw a noticeable fluctuation in weekly revenue, peaking at $20 in mid-November, while weekly active users showed a slight decline from 71.7K to 63K throughout the quarter.
Bubble Shooter
Bubble Shooter experienced a peak in weekly downloads at 8.3K in early November, but this number fell to about 3.5K by late December. Weekly active users demonstrated a similar trend, starting at 30.6K and decreasing to 22.8K by the end of the quarter.
Slugterra: Slug it Out 2
Slugterra: Slug it Out 2 maintained a relatively stable performance with weekly downloads fluctuating between 4K and 6K. Weekly revenue reached its highest at $102 in late October and then saw minor variations, ending the year at $76. Active users remained fairly consistent, hovering around 12K to 15K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE
DRAGON BALL Z DOKKAN BATTLE saw a significant increase in weekly revenue, starting from $28 in late September and peaking at $218 in the last week of December. Downloads for the game showed a notable spike in the final week of December, reaching 10.5K. Active users also surged, growing from around 6.8K in late September to 11.4K by the end of December.
Bubble Witch 3 Saga
Bubble Witch 3 Saga experienced a dramatic increase in weekly downloads, peaking at 9.2K in mid-November before stabilizing around 2.9K in late December. Weekly revenue showed minor fluctuations, with the highest being $86 in late November. Active users for the game saw an upward trend, starting at 18.3K in late September and reaching over 29K by the end of December.
For more detailed insights and data, visit Sensor Tower.